๐Ÿ“ฐ News

Latest updates and releases from John95ac Projects

๐Ÿ  Home

Progress and New Mods - February

2026-02-16

Progress update and new mods for February.

Monthly progress report on multiple projects in development. Updates on SKSE mods, animation packs, sound expansions, and automation tools.includes roadmaps for upcoming releases and timeline adjustments due to work commitments. New mods released and improvements to existing projects detailed with download links and installation guides.

SLP+ Soundtracks Expansion Sounds Coming Soon

2026-01-01

SLP+ Soundtracks Expansion Sounds and Soundtracks Expansion Sounds coming soon.

SLP+ (SlaveTats to RaceMenu Overlay Plus) and Soundtracks Expansion Sounds will be released soon. SLP+ introduces enhanced tattoo conversion, visual organization, and batch processing capabilities. Soundtracks Expansion adds new music tracks and sound effects for OStim animations via customizable INI configuration.

๐ŸŽ† Happy New Year 2026 ๐ŸŽ†

OSoundtracks Expansion Sounds - Ostim StandAlone NEW

2025-12-30

OSoundtracks Expansion Sounds - Ostim StandAlone new version released.

New version of OSoundtracks Expansion Sounds for OStim StandAlone. Manages different sounds and music for OStim interactions via INI files and WAV. Simple to use, works like SPID: create an INI and add sounds, effects, or music to animations. Supports purring sounds for Khajiits and any other custom sounds.

OBody NG - Preset Distribution Assistant NG MCM Assistance BETA Done

2025-12-22

OBody NG Preset Distribution Assistant NG MCM Assistance BETA is now complete.

SKSE DLL that automates OBody preset distribution by reading INI configs paired with SPID and applying them automatically to OBody_presetDistributionConfig.json. Includes application modes: unlimited, once, disabled, and removal of presets or entire plugins. Facilitates modders delivering body presets for their characters and adding a default preset that users can easily change in-game.

BETA version completed with Unicode UTF-8 support, automatic JSON backup, triple integrity validation, and performance optimization for large JSONs up to 50MB.

Hello Everyone, Thank You for a New Year of Mods

2025-12-19

Thank you for a new year of mods, and my apologies for my lack of communication.

Thank you message to the community for support throughout the year. Apologies for lack of communication due to time constraints from Monday to Friday work. Commitment to continue publishing mods, patches, and manuals. Multiple projects in development including sound expansions, C++ SKSE mods, and automation tools.

Clear NPC Overlay Spells

2025-12-19

Adding some spells to the player that can be cast on NPCs or Player who have purple textures due to bugs from various mods.

You just need to cast the spell on the NPC and that's it - the error gets fixed.

ORisk and Reward - Ostim StandAlone

2025-12-19

ORisk and Reward - Ostim StandAlone SKSE mod to automatically apply spells to NPCs.

SKSE mod that automatically applies all types of spells to NPCs during OStim interactions. Risk and reward system that provides benefits like health, magicka, and stamina restoration when maintaining prolonged interactions. Simple configuration via INI files.

Bleeding Effect - Animated Bleeding Overlay SE

2025-12-19

Bleeding Effect - Animated Bleeding Overlay SE for visual effects on NPCs.

Animated bleeding overlay for NPCs using RaceMenu Overlay and SlaveTats. Dynamic blood visual effects that react to interactions. Compatible with Dirt and Blood - Dynamic Visual Effects and Enhanced Blood Textures. Includes high-quality blood textures in 2048x2048 resolution.

FSMP Performance Personal Settings MCM

2025-12-19

FSMP Performance Personal Settings MCM configuration released.

FSMP (Female Skin Texture Project) MCM configuration optimized for performance. Texture quality, resolution, and render parameter adjustments to balance visual quality and FPS. Includes tested configurations for different hardware levels.

Buxom Wench Yuriana Milk and Items Quest - EAS

2025-12-19

Buxom Wench Yuriana Milk and Items Quest expansion released.

Buxom Wench Yuriana quest expansion with new milk and items functionality. Hotfix available for Pandora Engine that fixes the "zbfslavetablefruits" ZAZ equipment which caused NPC mounting errors. The patch replaces the problematic equipment with a wooden box or pole, solving the Pandora incompatibility.

Includes support for Tank Healer and Captured Wenches Quests. Files are in ESP-FE format and safe to use.

Ostim StandAlone Pack Khajiit SFW

2025-12-19

Now you'll be able to pet the fur of your Khajiit companions and show your appreciation for their company in Skyrim. First release of the package, with purring sounds and meows.

First SFW animation package for Khajiit in OStim StandAlone. Includes purring sounds and meows synced with interactions. Allows petting the fur of Khajiit companions and showing appreciation for their company. More packages in development for other races and interaction types.

OSoundtracks Expansion Sounds - Ostim StandAlone

2025-12-19

This mod manages different sounds and music for OSTIM. It's simple to use and works like SPID: just create an INI file and with a WAV file, you can add music, purring sounds for Khajiits, or anything else to OSTIM animations.

Sound and music manager for OStim StandAlone. Works like SPID: create an INI file with rules and WAV file references to add custom sounds to animations. Ideal for adding purring sounds for Khajiits, voice effects, ambient music, or any other sound. Flexible INI configuration without need for complex scripting.

OSurvival Mode - Ostim StandAlone

2025-12-19

The power of love can save you from Skyrim's cold. Mods for Skyrim's survival mode that, when interacting in OSTIM, give you a constant warmth bonus, reduce sleepiness, and gradually remove hunger, but in a regulated way.

They also provide other benefits if you last a long time in OSTIM, like restoring health, magic, and stamina.

RaceMenu Overlay and SlaveTats Helper

2025-12-19

Convert mods SlaveTats tattoo to RaceMenu Overlay and vice versa, plus being able to create mods from scratch just with a texture folder, and organize with visual support and guidance.

Includes Papyrus compilation tips and an SSEEdit script to create the ESPFE plugin with just a few clicks.

Info NPC Extractor xEdit Script INI CSV

2025-12-19

Script for SSEEdit, with the function to extract information from the NPC and utilize Mantella - CHIM - SkyNet - SPID - DCA or Reading.

Info NPC Extractor xEdit Script for generating INI and CSV files.

Spank Dynamic Rank Tattoo

2025-12-19

This mod will make it so that when you start a conversation with any female NPC who has an affinity level with you, from acquaintance to lover, spank marks will appear for a duration of 200 seconds.

The higher the NPC's affinity with the player, the more intense the spank tattoo will appear, creating a visual effect on the NPC.

OBody NG PDA Assistance Official Release

2025-12-19 v3.0.0

First public release of OBody NG PDA Assistance, developed over 3 months of intensive work.

This official release brings the long-awaited PDA (Preset Distribution Assistant) to the public, offering a comprehensive solution for automated OBody preset distribution.

  • Complete automated preset distribution system.
  • Enhanced stability and performance for Skyrim Special Edition.
  • Linux compatibility out of the box.
  • Detailed documentation and integration guides.

Tutorial: Add Free Models to Skyrim with Blender

2025-01-08

Learn how to create and simplify models from other games or the internet for use in Skyrim using Blender.

This initial tutorial covers the basics of texture simplification and part management for custom models. It's a great starting point for anyone looking to bring unique assets into their game.

Note: While this video is a good foundation, an updated version with extra programs to streamline the process in fewer steps will be released soon. Stay tuned!

Update: Why I Was Away for a Month

2025-01-08

โ–ถ

I'm back! Here's a brief explanation of my absence and what's coming next for animations and Mantella.

After a month focused on developing the new Mantella mods, I'm returning to animation work with even more enthusiasm. These new tools make Mantella more compatible with Ostim than ever, which will lead to much better and more immersive stories.

Thank you for your patience during this time. I'm excited to continue this journey with all of you and bring more high-quality content to the community!

๐ŸŽ† Happy New Year 2025 ๐ŸŽ†

Mantella + Ostim: SFW Preview

2024-12-20

โ–ถ

Exploring the combined potential of Mantella and Ostim for an uncensored AI experience.

Mantella and Ostim together offer incredible possibilities. By using specific mods and configurations, it's possible to enjoy a fully integrated experience without censorship. This video provides a small SFW test of these two powerful tools working in harmony.

More explicit content and detailed discussions are available on the BWY Discord. Stay tuned for further updates as I continue to integrate these systems!

Preview: Mantella Generator Improvements

2024-12-20

A sneak peek at the upcoming enhancements for the Mantella Generator, arriving this Christmas season!

While much focus has been on Mantella recently, development on Ostim and animations hasn't stopped. This preview showcases several improvements to the Generator that will streamline the creation of NPC stories and integrations.

Expect a more robust toolset for your AI-driven NPC experiences. Stay tuned for the full release and more animation updates coming soon!

Mantella Back History: NPC Story Generator & SKSE DLL

2024-12-09

Exciting update for Mantella AI users: introducing the Back History NPC generator and my first SKSE DLL!

The Mantella Adding NPCs Back History NG is a powerful SKSE DLL that manages NPC biographies as mods, without the need for an ESP. It automatically organizes and handles JSON biography files for Mantella AI.

Alongside the DLL, the Mantella Generator NPCs Back History NG utility allows you to easily create and customize these stories for any NPC, including those from mods. Check out the GitHub for the source code and the video for a full explanation!

Mantella AI Manual: Modest PC Configuration

2024-12-09

New manual available for Mantella AI, specifically designed for PCs with modest specifications!

This comprehensive guide covers everything from the initial installation in Mantella to its configuration. It also includes tips on how to avoid censorship when using tools like Ostim alongside Mantella AI.

The manual is free to use and aims to make AI integration accessible to more players, regardless of their hardware. Check out the video tutorial in Spanish for a step-by-step walkthrough.

Poll Results: Next Animation Packs

2024-11-23

The results are in! The "Snu Snu Giant Ostim and Sexlab PACK" has won the community vote.

With 86% of the votes, the Giant pack will be the first to be released, featuring both SFW and NSFW animations. Following closely will be the "Khajiit Ostim and Sexlab PACK".

Work continues on various ports and animation improvements, including updates to the Blender skeleton. The goal is to have these ready before Christmas. Thank you all for participating!

Information for Patrons and Their Benefits

2024-11-14

A special thank you to all patrons and an overview of the exclusive benefits available!

First of all, I want to thank you for believing in me and supporting me on Patreon. This support has allowed me to improve my PC components, which directly translates to better and faster mod development.

Becoming a member grants you instant access to exclusive posts, early previews, and special benefits. Your contribution is what keeps this project moving forward. Thank you for being part of this journey!

Animations Poll: Vote for the Next Pack

2024-11-14

First community poll to decide the next animation pack release!

Hello everyone! As promised, I've launched the first poll on Patreon to decide which of the upcoming animation packs for Ostim and Sexlab will be released first.

Your input is vital to prioritize the content you want to see most. Join the Patreon community to cast your vote and help shape the future of our mod collection!

November Mods Previews

2024-11-14

Exciting updates on animations, new mod packages, and the future of the project!

Hello everyone! We've reached almost 20 followers on Patreon, and I'm thrilled to share what's coming. I'm working on new animation packages for both Ostim and Sexlab, featuring both SFW and NSFW versions.

Big news: I've successfully integrated MOCAP for Skyrim animations! This will allow me to refine and create even more realistic movements. Also, keep an eye out for the upcoming Tattoo mod, the Giant mod, and a new Flame Atronach (3BA) mod with custom animations.

We also officially have a Discord server! It's currently being organized for security and will be enabled soon. Thank you for all your support!

Testing Vimeo and Mod Previews

2024-11-04

โ–ถ

Testing new ways to share videos and a preview of upcoming mods!

Hello everyone! I've finally found a way to upload videos that YouTube might not allow, using Vimeo. I'll be posting more progress on animations, outfits, tattoos, and robotics projects soon.

This preview shows a mod for Buxom Wench Yuriana where dynamic tattoos appear on wenches during conversations, intensifying with the curse's effect. It's a psychological impact to match the base mod's curse!

Remodeling of OSTIM packages and improvement in all aspects.

2024-10-16

I'm back and fully operational to improve OSTIM packages and more!

Hello everyone, I know I've been absent, but for those who follow me on Discord, you'll know that I've practically learned everything in the world of Skyrim, from modifying followers to mastering Papyrus. I've decided that my break is over, and Iโ€™m now working on improving the already uploaded packages as well as upcoming ones.

I also have many surprises regarding OSTIM, like the fact that creatures are now compatible. See you soon with more animations and mods!

Thank you for your patience and for the donations

2024-08-25

Iโ€™ve been away for a while because, with your contributions, Iโ€™ve been able to buy upgrades for my PC and components to start working on several projects involving Skyrim.

Thank you so much for your supportโ€”I will continue improving and working on mods and programs. Additionally, Iโ€™ll be starting my own animation pack. This week, Iโ€™ll resume as my PC is stable for now. THANK YOU ALL VERY MUCH!

Troubleshooting and Advanced Use of PandoraForge

2024-06-30

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Advanced tips and troubleshooting for PandoraForge!

This video covers advanced usage of PandoraForge, providing solutions to common issues and tips to get the most out of the program. Essential for users looking for a stable and optimized experience.

Installation and Running of AnimForgePatcher

2024-06-30

โ–ถ

New video guide for AnimForgePatcher!

This video explains in detail the installation and correct use of AnimForgePatcher. Follow the steps to ensure a smooth integration with your mod setup.

AnimForgePatcher Nexus Release

2024-06-30

AnimForgePatcher is now available on Nexus Mods!

Hello guys, here's the link to the Pandora+ patch management engine I've created. This is the most stable version so far. It addresses compatibility issues with mods using ZAZ dependencies, making Pandora a more stable and faster replacement for Nemesis and FNIS.

I am John from the future, I released this program when Pandora was only for beta testers on GitHub, now it is no longer necessary. In the future, I will release a final version of this to finish solving all errors.

AnimForgePatcher ZAZ parche and more mods

2024-06-16

First version of the program that patches Pandora and ZAZ.

It's very useful for increasing the animation limit and maintaining stability, as well as many other mods incompatible with the process.

Macro keyboard to increase production

2024-06-16

Macro keyboard assembled to streamline production and automate repetitive tasks.

Thank you guys for the donations, thanks to them I managed to buy the buttons and, along with some materials I had at home, assemble a macro keyboard that allows me to do many things that used to take me time or left me stuck, being able to do it with a click. I will upload the schematics and fabrication of this macro for free for everyone. I'll also add a 3D-printed case. Thank you guys, you're the best.

Almost done with the patch for Pandora+!

2024-06-09

Almost everything is ready with the patch engine 'Pandora Plus AnimForgePatcher.'

It's been a month-long effort where I've been refining it to achieve the greatest compatibility with Skyrim animations quickly and easily. It includes various tips to help reduce animation loading times and surpass the game's animation limit. Thanks to Monitor144 for creating the Pandora+ engine and continuing to work on its compatibility. I hope my patch allows for even more use of the engine.

Let's start with the content.

2024-05-31

I'll be uploading mods little by little to different platforms, besides helping other modders with whatever I can.

I hope to finish uploading the Pandora patch later on. Greetings, and I'm open to suggestions.

๐ŸŽ† Happy New Year 2024 ๐ŸŽ†

๐Ÿ™ Acknowledgments

Thank you to all my supporters and beta testers

๐Ÿ  Home

Sponsors and Donations

Thank you very much to all my patrons and the people who altruistically support me so I can continue with mod projects for Skyrim, manuals for new mods, and robotics. Without you, I wouldn't have all the motivation. That drive gives me the strength to keep going, since I like to keep my word, so even if it takes me time to make the mods, I'll eventually do them, and you believe in me. Thank you very much.

Patrons: 0
Supporters: 0
Ko-fi Supporters

Beta Testers

Special thanks to our dedicated beta testers who helped make this project possible:

Cryshy

Cryshy

Beta review, observation of future applications

IAleX

IAleX

Beta review

Lucas

Lucas

JSON analysis and observation of corrections in ini parameters

OpheliaMoonlight

OpheliaMoonlight

Testing Unicode support, multiple betas reviewed

storm12

storm12

Mod betatester in complex mod list

Thalzamar

Thalzamar

Beta tester

iDeadSea

iDeadSea

Beta tester for COtR and multi-language analysis

AdrienMassenot

AdrienMassenot

Thanks to his observations on the HIMBO system, which led to improvements in it

Edsley

Edsley

Advisor on templates and free web addons

Triberzis

Triberzis

Advice/ideas for system modes and keys

djdunha

djdunha

Beta tester for the GOG platform, communicated through Nexus.

Additional Credits

Cryshy

Beta review: UBE users who with their help I managed to better understand the world of this type of bodies. Thanks to their observations and ideas I implemented the automation system for UBE presets in the blacklist, and default application to UBE races. With this, NPCs with UBE will no longer appear skinny by default, but will be able to have UBE presets for them from the start. Thank you very much.

Triberzis

Thanks to your observation about the use of keys, the system has been modified and implemented with a more comprehensive preset search system based on the presets installed in the player's game. Thank you very much for the idea, which has been implemented in the latest version.

Lucas, OpheliaMoonlight, Thalzamar, iDeadSea, AdrienMassenot

I thank you for testing the betas and giving me your respective observations across your different game versions and mod organizers. Thank you very much.

AdrienMassenot

Thanks to his cooperation with HIMBO system testing, which led to significant improvements in the male body preset distribution logic.

iDeadSea

Thanks to his cooperation with multiple beta tests, he provided information from his Skyrim version in Cyrillic, with which it was decided that different Skyrim versions handle different default names for each NPC depending on the language in which the game is played, so it was decided to correct these and add new functions. Thank you.

CommonLibSSE NG

Fundamental framework for developing modern SKSE plugins.

SKSE Team

For the continuous development and support of the Skyrim Script Extender.

OBody NG Team

For creating the base that makes this functionality possible.

Modding Community

For the constant feedback and ideas for improvements.

Music Skyrim

Thanks to the original authors of Skyrim for the music played directly from YouTube.

Flowchart, Whiteboard and Graphics

Thanks to Mermaid, Excalidraw and Graphics for being free and very useful tools for drawing and creating diagrams.

๐Ÿ“‹ Projects

Project Schedule Outline and Roadmap

๐Ÿ  Home
Design timeline

This is the progress of several projects I'm working on for Skyrim. I'll be uploading them as they are completed in stages. It's already been 3 years publishing mods, patches, and manuals, so I hope there will be many more. Thank you to everyone who supports me with comments and ideas.

Thank you for being so patient ๐Ÿ˜ฟ, I'm always delayed because either my ideas don't have existing mods and I have to create everything from scratch, or I simply have to buy things, so I work Monday to Friday and my time is limited. I have more projects that aren't Skyrim related, so I have to make time for everything, but I like to keep my word even as time passes, I always move forward.

The estimated date for each project is just an estimate, so they are subject to change, especially the manuals, since I like to review everything in detail.

Projects and their descriptions

Each project has its image, which serves to identify it, but they are more of a summary of various projects.

Clear NPC Overlay Spells

Clear NPC Overlay Spells ๐Ÿ”ฎ

Simplify cleaning texture errors on NPCs.

ORisk and Reward

ORisk and Reward - Ostim StandAlone ๐Ÿ”ฎ

SKSE mod created to automatically apply spells of all types to NPCs.

Bleeding Effect

Bleeding Effect - Animated Bleeding ๐Ÿ”ฎ

Animated spells for visual effects on NPCs.

FSMP Performance

FSMP Performance Personal Settings ๐Ÿ“œ

Simple FSMP configuration I use, will be improving it.

Buxom Wench Yuriana

Buxom Wench Yuriana Quests ๐Ÿ’•๐Ÿ”ฎ

Long-term project, but I will be adding my ideas with new technologies.

Ostim Khajiit

Ostim StandAlone Pack Khajiit SFW ๐Ÿ’•๐Ÿ”ฎ

First and simple animation pack, still cooking the rest.

OBallroom Dancing

OBallroom Dancing - Ostim StandAlone ๐Ÿ’•๐Ÿ”ฎ

Port of animations from the great Shadowman - used my own programs.

OSoundtracks

OSoundtracks Expansion Sounds ๐Ÿ’•๐Ÿ”ฎ

SKSE mod to apply sounds, effects, and music to Ostim simply with INIs.

OSurvival Mode

OSurvival Mode - Ostim StandAlone ๐Ÿ’•๐Ÿ”ฎ

Benefits for users who use Ostim and OSurvival.

RaceMenu Overlay

RaceMenu Overlay and SlaveTats ๐Ÿ”ฎ

Program to port tattoos to both platforms.

OBody NG

OBody NG Preset Distribution Assistant NG ๐Ÿ”ฎ

Complex SKSE mod, but a great help for distributing presets.

OAlignment

OAlignment Automatic Merge ๐Ÿ’•๐Ÿ”ฎ

One of the most complex SKSE mods I've created, still in development. Once finished I can continue with animations.

Skyrim animations

Skyrim animations ๐Ÿ’•

Generation for Ostim SL and OAR.

Manuals

Manuals ๐Ÿ’•๐Ÿ“œ

Manuals about animations, OBody, AI mods, and performance.

Robotics with Skyrim

Robotics with Skyrim ๐Ÿ“œโš™

Ambitious project I've been working on for years, and I'm gradually making progress on it.

Brief Explanation

๐Ÿ’• Animations for OAR, Ostim, SL, etc.

For over a year, I have been reviewing and improving all the animations I find, creating ports and refinements. I use tools like Blender, Cascadeur, and many others to gain a deeper understanding of the process. I have gradually improved my techniques and documented my ideas, even developing programs to enhance and automate these processes, which I will release over time. The program I am about to release is one that improves and corrects errors in animation skeletons. It's a matter of taking the HKX file, reviewing the skeleton, and converting the old skeleton to a lighter and more versatile one, this fixes most incompatibilities with Pandora and Nemesis. This program took me time to create, and it was thanks to reading many animations at the code level to understand the errors generated in some of the published ones. I hope to release it next year, with it, Pandora will be able to read almost everything, more than now. Consider it a kind of Pandora Forge New, but I'm working on it in secret, so there's no more information yet, okay. Besides other animation projects more advanced than that, which only some patrons and I manage. I have some ideas that will help a lot with the creation of animations for Skyrim, robotics, and technically for any game or whatever, I will publish them, of course, in due time.

๐Ÿ’ƒ ODA - Outfit Management

This is a complex mod associated with the Assistance MCM system I built using Python and other languages. It integrates with the game through C++ to generate outfit lists and useful NPC information, while distributing advanced configurations. It is still in development, but I hope to release it soon to better manage my NPCs' outfits.

๐Ÿ”ฎ SKSE Mods for Ostim SA - Expanding Engine Limits

Ostim SA is incredible, but it still lacks many features that SL provides. To bridge this gap, I have been independently learning C++ to create my own engine expansion methods, such as animation aliasing merging and concise expansions. I am also working on sequenced, simple hand spells for both creators and users. This has been my main focus during this past year of silence.

๐Ÿฑโ€๐Ÿ‘ค๏ธ C++ SKSE Projects

One of the most complex steps for creating Skyrim mods is understanding the C++ language. I have been programming for a long time for work and as a hobby, I set C++ aside due to its complexity when compiling, the excessive use of space when compiling files, about 4 to 8 GB to compile a file no larger than 16 MB. Python is one of the fastest to create and run in environments without compilation, with many tricks I've learned over the years which I've gradually integrated into Skyrim, since even Linux uses Python, unlike C++ which requires creating a complete environment that doesn't always work. But after making some mods and seeing the limitations of Skyrim's game engine, the complexity of Papyrus, its slowness, how it saturates Skyrim's game engine, and since my purpose is to push the engine's limits further, I dove headfirst into C++, taking me over a year from September 2024 to the end of September 2025 to master mod creation in SKSE environments for compatibility with all Skyrim environments. Now I am capable of a lot, so above all, many thanks to the tutorial creator Mrowrpurr, whose advice and videos on how to work with SKSE are splendid. There are many videos without a sequential order, you have to watch them all once, then many more, and understanding them requires a lot of attention. I learned the basics, and they are very comprehensive, it took me a full year to fully comprehend everything. Unfortunately, as some years have passed, tools like Visual Studio 2022 no longer exist, and Microsoft with each update becomes more incompatible in compilation environments, so with each update I have to rebuild my work environment from scratch. Many thanks to all the tutorial creators who have left their teachings over the years. Now, with knowledge of SKSE, I have literally unlocked creative mode in Skyrim. I will use this power for good.

๐Ÿ“œ Manuals: Performance, Animations, Textures, NPC AI, and More

I provide manuals of all types, now available on this website as well as in PDF format. Soon, I will release configurations for the AI mods I am frequently asked about, including guides on how to use them for free. Manual updates are coming very soon.

โš™๏ธ Advanced Robotics

Officially, I have been involved in robotics for 11 years, starting in September 2014 (I remember I was drunk on a sofa looking at my phone, it was my first year of university, and I saw a 3D printer on YouTube. I already knew Arduino long before, and I didn't know what else to do, and I saw computer numerical control printing, and decided I'd make one because they were very expensive back then, and since then I haven't stopped creating machines). My long-term goal is to create a non-intimidating humanoid robot. Starting from the basics like personalization, event data management, and assistant integration, I have made significant progress in recent years. I am excited to eventually share the ability to extract NPC information and apply it to a real-world robot... yes, I work on this in my spare time, and I love it ๐Ÿ’•.

๐Ÿ–ผ๏ธ Mastering the use of textures and effects

Textures... I love textures in the game, you can do so much with them: like tattoos, effects, give a story, a complete change to situations. It's fascinating how using them in the game is so versatile. I work and will continue working a lot on texture creation using the beloved Paint.net, which is incredible, also some programs I created to convert textures to the BC3 version, which is the one that works best with Skyrim. There's a lot about DDS that I've learned, like their use, cleaning, management through mods like Slavetats, RaceMenu Overlay, Papyrus scripts, even in new methods like pure C++. I will support the community with everything I have to make processes simpler for everyone, and for myself, of course, as you know, I don't have all the time in the world, I work from Monday to Friday, so I have to automate all possible repetitive steps.

๐Ÿ‰๏ธ Python ๐Ÿค Skyrim

You know, I love Python. It's solid as a rock and versatile as a feather, free and can be used in many ways, whether compiled or not, installed or Embeddable, with a very useful usage license. I've used it a lot for almost a decade, and I'm glad that little by little I managed to make it functional for Skyrim, creating a kind of agreement between the Skyrim engine powered by C++ and in turn communicated to Python in a simple Embeddable version, also proving to be fast without CPU load with great persistence. So thank you, Python. There will be many future projects that will include this emblem because it can be used on Windows and Linux without problems, and as I like to now mix Python with JS, CSS, and HTML, (That's how I felt when I was almost forced to use only Qt5 and Tkinter in my projects ๐Ÿ˜น) this gives it a superior appearance to what I could achieve with the common Tkinter or Qt5, "I have also made an application or two with Flet, which are quite nice, but when converting them to EXE or trying to port them to other environments, problems appear. And I haven't dedicated much investigation time to it, maybe I will in the future" although I don't want to learn about React or Rust, because React has very serious security problems, they are category 10. 10 is the highest, so no, for now. And about Rust, it's good but its work environment is annoying for me, it's not as practical as Python. To create an EXE I have to consume several GB of my PC in compilation, reviewing the project is tedious and takes a lot of time. With Python, I just have to change .py to .pyw and that's it, each modification I make, with a simple click I check how the project is going, without compiling anything. So maybe when I have a more powerful PC I'll review Rust again, but I don't have space on my C drive for so many compilations. But I have to learn, it's a fact.

About Me About Me

Questions & Answers

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General Questions

โ“ Are your mods compatible with SE, AE, or GOG?

Yes! All mods that use SKSE are compatible with this system, including mods from other languages and unofficial patches. I'm also working on future support for Linux versions. Currently most functionality works on Windows, but I'm actively making my scripts compatible with Linux (Ubuntu, Steam, and others). The only version that is not supported and likely won't receive support is the Legacy Edition (LE). I played it a lot, but currently there are far more mods available for the newer versions.

๐Ÿ”ง Do you offer support for your mods?

Yes, absolutely! You can find me on Nexus Mods, Discord, Patreon, and LoverLab. You'll most likely see me on Discord since it opens automatically on my PC and I always have it at hand.

โš ๏ธ If you encounter a bug or have an issue, it's much faster to send me a direct message on Nexus or Discord than to open a Bug Discussion. Bug Discussions never reach my email or phone. Nexus doesn't notify me about them at all. Sending me a direct message on Nexus, Discord, or anywhere else ensures I'll personally look into the problem until it's resolved. Everyone wins.

๐Ÿ’ฐ How do you fund your work?

Primarily through my day job as an engineer, working Monday through Friday. You can also support me on Patreon or Ko-fi. Your support directly contributes to more mod development, better documentation, and faster updates. Every contribution is appreciated!

๐Ÿ“‹ Is your mod list published?

I'd love to, but unfortunately my mod list has already surpassed 5,050 mods. To make it work, I've had to use multiple tricks: direct modification of several official mods to make them lightweight, increasing PC cache capacity, increasing RAM, creating virtual RAM to support the amount of textures, and creating multiple patches. In fact, most are patches, and half of them could have been published directly by me, but I haven't because publishing on Nexus requires writing descriptions, adding images, formatting... it's quite a bit of work. Also, many of the mods in my list have likely been removed from Nexus or other platforms, and I've been maintaining them myself. So they're unofficial versions that would cause problems if published. Maybe I'll publish it someday, but keep in mind it would weigh over 500 GB compressed and you'd need a dedicated NVMe disk...

๐Ÿ“Œ What mods do your projects require?

That depends on which version you want to install. Currently, most people want the USSEP. Regardless of the version, it's made to work with almost all game versions except LE. I'm also working on making it functional on console. The full list depends on all the mods I create. Generally, my mods are expansions or unique mods that require SKSE. Required mods:

  • USSEP
  • SKSE
  • PRISMA
  • MCM
  • ...

Technical Questions

โš™๏ธ My mod isn't working, what should I do?

Check the logs in your Documents folder. Generally, you'll find them at ..\My Games\Skyrim Special Edition\SKSE\ (the path may vary depending on your system language). Inside that folder, look for a log file with the same name as the mod. If you're using non-official versions, the logs may appear at ..\My Games\Skyrim.INI\SKSE\. I write logs to be as readable as possible. If you still can't understand what the log says, send it to me through any of my communication channels. You'll find direct links in the social buttons on this page.

๐Ÿ“ Where should I install your mods?

These mods are preferably installed with MO2 (Mod Organizer 2), but over time I've made them compatible with all currently available mod managers on the market: Vortex, Wabbajack, and others. Regardless of which platform you use, simply install with a mod manager and you're good to go. The purpose is for them to be easy to install, easy to use, and easy to uninstall.

๐Ÿฑ I hear a cat sound from time to time, is that a bug or intended?

It depends on which type of mod you're using, but yes. Most of the time I like to use cat sound #003. I have several cat sounds and I love cats, so I tend to put that type of sound in various places. But don't worry. In each mod's configuration, there's always a way to disable it. In my case, my brain just filters the sound out, so I forget it's even there.

๐Ÿ’ป Do your mods work on Linux/Steam Deck?

Part of my mods work on Linux and Steam Deck, and some also work on consoles, but not all of them yet. I'm actively working on associating these mods directly with those platforms. I've already set up a WSL system on my main PC and have another PC running Linux where I'm doing testing, but full support probably won't come very soon.

Content Questions

๐ŸŽฌ Will you create more animation packs?

Of course! Giant Animation is one of the things I work on almost daily. Animations. You might even see animators on Nexus who turned out to have been talking with me to learn how to animate, and I love that. I love helping wherever I can. I won't publish an animation pack until I have a solid number of high-quality animations. As for the programs I use: Blender (almost all versions) and Cascadeur, an excellent program. There are also online programs for motion capture, but that list would be too long to include here.

๐Ÿ“– When will you update your manuals?

I update my manuals whenever I can, as fast as I can, but they take quite a bit of time. I'm currently working on expanding the AI mod guides and performance optimization manuals. Updates are posted on Nexus and my website.

๐Ÿ”“ Are your mods open source? Can I use them in my modpack?

Yes! All my projects are open source under the MIT license. I like people reading the source code so they can understand how things work under the hood. You can freely use my mods in your modpacks as long as you follow the license terms and provide credit. I encourage learning, modification, and collaboration.

Final Note

This project is open source MIT and available to the community. Contributions, bug reports, and suggestions are always welcome. Together we can make Skyrim a more welcoming and comfortable place.